
Photo by NCM
Video Game Design: Building Stories, Worlds and Player Choices
Year Level: 9–12
Duration: 3-hour workshop
Maximum number of students: 30 per session
Price: $350+gst
How do video games communicate ideas, tell stories and engage an audience? This workshop introduces students to the role of a video game designer, exploring how narrative, genre and game systems work together to shape a player’s experience.
Students examine examples of games, discussing how characters, settings, visual style, sound and player choices communicate meaning. They investigate how interactive storytelling differs from other media forms, and how a game’s rules can reinforce its themes.
Working in small design teams, students develop an original game concept for a defined audience. They establish their game’s premise, characters, world and core gameplay, considering what players will do, what choices they will make and why those choices matter.
Students document their ideas in a concise game design document, supported by a narrative outline, sample dialogue and a storyboard or player-choice map. They use peer and facilitator feedback to refine the relationship between their story, gameplay and intended audience.
The workshop concludes with a group pitch, where students present their concept and explain how their creative decisions will engage players and communicate their ideas.
This is a game design and storytelling workshop. No coding or game development takes place in this workshop.
Learn about curriculum links below or fill in our enquiry form to start the booking process.
Objectives and Curriculum Alignment
Objectives
Students will:
Curriculum Alignment
This lesson is linked to the following Victorian Curriculum 2.0 content descriptors:
Media Arts — Year 9–10
English — Year 10
VCE Media — Years 11–12
The workshop can support:
VCE English — Years 11–12
The workshop can be adapted to support: